Forgive Me Father 2 Guide: All Weapons and Dark Tome Abilities

Forgive Me Father 2: List of all weapons and abilities.

An action-packed First Person Shooter (FPS) game is available to start your adventurous journey to face deadly creatures in a mysterious place. We are talking about Forgive Me Father 2, a sequel of Forgive Me Father developed by Byte Barrel.

Here is a guide on how to play, a list of all weapons and abilities along with ways to uncover secrets hidden across each chapter.

Forgive Me Father 2 Guide

How to play Forgive Me Father 2?

The story begins when the protagonist finds himself in an Asylum with strange sounds in his head alerting him to the surrounding dangers. After completing the level, the player has the option to continue in the story mode or go back to Asylum.

To make chapters more interesting, some secrets and Easter eggs are added too.

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All Weapons and their Tier List

Weapon Tier List for Forgive Me Father 2
Weapon Tier List for Forgive Me Father 2
Weapon NameClass (Tier)
KnifeMelee
Nasty LennyMelee
AxeMelee
Suspicious BoxMelee
RevolverPistol
PistolPistol
Blood PumperPistol
Eternal FishPistol
Pump ShotgunShotgun
Double Barrel ShotgunShotgun
CalaberShotgun
Abyssal ShadowShotgun
RifleRifle
Eldritch GrasperRifle
AnemoneRifle
Gobbler GunRifle
Grenade LauncherExplosive
Rocket LauncherExplosive
MortarExplosive
VerminatorExplosive
ObeliskExotic
DES GoulesExotic
Bloom SiphonExotic
FlamethrowerExotic

You are allowed to choose one weapon from each tier so it’s better to choose the most effective. As the player progresses in the story mode, some parts are collected which ultimately unlock new weapons.

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Dark Tome Abilities

List of all abilities of Dark Tome
List of all abilities of Dark Tome

Dark Tomes are a list of abilities that you can use besides your weapons. Among all the abilities, you are allowed to select 3 times that will help you in the chapter. There are two types of Dark Tome: Active Effects (Requires book to work) and Passive Effects (Works all the time).

Active Effects

  • Might
  • Haste
  • Resistance
  • Lifesteal
  • Mirror
  • Mist
  • Gaze
  • Lightning
  • Freeze
  • Focused Gaze
  • Void Reflection
  • Sudden Death
  • Bottomless Guns

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Passive Effects

  • Quick Draw
  • Personal Space
  • Expired Medicine
  • Prolonged Panic
  • Steady Aim
  • Double Vision
  • Nasty Bullets
  • Mood Swings
  • Scrap Vulture
  • Miss Refund
  • Guiding Light

It is recommended to choose passive abilities over active ones as it requires no need to read the book to cast the attack.

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